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Game is set in Terus, a fictional game setting created by Rob Keys with a number of collaborators. Detailed information on the setting is available at the link above, but for the purposes of...
Group Background
Whatever thier different origins and upbringings our heroes ended up here. In the Shire of Furrough. They begin their adventuring career as Sheriff's Men, the wandering constables...
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What follows is an example of play. Boxed text represents the IC text on the wiki page.
The Introduction
The GM starts the page by writing an introduction:
The Heroes open the huge double doors...
The Story So Far…
The Heroes open the huge double doors into a large room, and are almost knocked down by an odor of rot that permeates this place. With the torchlight most can only see halfway...
The Story So Far…
What follows is the the Wiki page as it appears after Bea's Player re-posed.
The Heroes open the huge double doors into a large room, and are almost knocked down by an odor of...
The Game
Our story begins with the Heroes being assigned to their first solo investigation.
Part 1
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Who can join?
Nerds interested in watching more closely as our nerds nerd around need only fill out the form below. Membership grants you access to post on the general forum. Applicants will also...
Hello nerds.
Nerdquest is a Play-by-Wiki that enables our local gaming group to play more Dungeons and Dragons than we should be allowed. Non-members, and Non-players will experience limited acess...
Untitled (as yet)
Scene 0: The Road to Threshold
Scene 1: Threshold by Night
Scene 2: The Seventh Bell
Scene 3: The Eighth Bell
The Red Door is a very small tavern. Smokey and reeking, it occupies a space that once was the workshop of the blacksmith next door, until he added on and sold his cousin the property. It is filled...
It is almost an hour after sunrise when the first of Solus' life giving rays reach the top of the canopy over Midwood. The light almost immediately burns off any remaining dew and begins to warm...
"Okay, so you get to a town," their Sergeant's words ring in all thier ears as they ride into town, "an' it will no doubt be dark or gettin' there. So half a' you will find the nearest stables and...
Up in the bell tower of Threshold's small chapel a halfling monk intones the closing Psalm of Canticle of Gnom, closes the old worn copy of the holy book, and stands to grip the hempen rope. With a...
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After a scene has become large and dificult to read through in one sitting the GM will end it. This page describes what should happen in the following week before the new scene starts.
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Structure
The game is played slowly, but surely. Each page is devoted to a Scene. A Scene is an imprecise story measurement that is dictated by the Game Master (GM). Scenes are grouped into Parts....
We use the standard Dungeons and Dragons 3.5 rules with slight modifications that should be familiar to all who game with us regularly.
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Part 1 - Soldiers of Fortune
Scene 0 -...
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