The Story So Far…
The Heroes open the huge double doors into a large room, and are almost knocked down by an odor of rot that permeates this place. With the torchlight most can only see halfway into the room which is filled with mouldering sacks of grain and sides of rotted beef.
Stepping from behind Archie, Beatrice begins scrutinizing and searching the door frame, the floor, and all around the entryway before allowing any of her friends into the room. Cal also steps forward to stand behind the other two and strains his ears trying to hear into the stillness of the room.
"Hold friends. I hear something breathing in there," Cal whispers.
"Eye laddie!" Archie turns to Cal and grins, "But it's a worthless Gnoll, an' he don't look like he's doin' ta good. Took one hell of a bea —"
Suddenly, upon hearing the sound of Archie's voice, something nearby throws itself into what sounds like another door in this room. Then again, a sickening, wet sounding thud resounds through the thick rotten air of the room. In response to the thuds the gnoll, apparently, regains consciousness and begins to alternate between screaming in abject terror, laughing maniacally, and coughing wetly. The cacophony is quite unsettling.
Player Poses pt.2
Archibald
Archie's player wants to put a stop to that noise before every twisted resident of this dungeon comes to find out what all the fuss is about. He poses:
"By my beard, what a racket!" Archie launches into the room to silence the Gnoll once and for all.
Archie, however does not know about the trap. The GM edits the pose:
"By my beard, what a racket!" Archie launches into the room to silence the Gnoll once and for all. As he charges into the room, however, he realizes too late that he has stepped down on a thin silk cord. With a click and a whoosh a huge spiked battering ram swings down from a recess carved into the ceiling above the door.
the GM then generates attack and damage rolls and posts the result in the discussion board:
Trap Attack
Posted by: GM 01 Dec 2000 00:01:01
Trap Attack roll:
GM@GMMACHINE:~$ rolldice 1d20+5
22
Hits.
Trap damage roll:
GM@GMMACHINE:~$ rolldice 3d8
21
I believe that is 2/3rds of Archie's current HP, it will require a Fort Save to stay conscious. Would you like to PM me the roll, or shall I just go ahead and generate it?
Beatrice
Bea knew about the trap and was going to try and disable it, or at least warn the party as her next action. She poses:
"Wait!" Bea screams and tries to stop Archie, but too late. She cringes as he steps down on the trigger.
Meanwhile Bea posts to the discussion board:
RE: Trap Attack
posted by: BEASPLAYER 01 Dec 2000 16:05:00
My next action was going to be to warn the others to stand back while I stepped over the trigger and either disable it or go knock the Gnoll out. Is there any way Bea could preempt Archie?
The GM Responds:
RE: Trap Attack
Posted by: GM 01 Dec 2000 17:09:00
Bea, you do have the higher Initiative Mod. I would rule that you could certainly get a warning off to Archie before he stepped onto the trap. It's up to Archie's player if Archie wants to listen however.
If Archie replies with the OK then just go ahead and edit the poses. Delete Archie's and re-pose Bea. She can avoid the trap no problem since she is aware of it. Also it's a pretty simple trap, Bea knows take if she took a 10 she could disable it no problem.
Calvert
Calvert's Player realizes Cal would not act in this situation, nor would he know what to do if he did. Cal posts:
RE: Trap Attack
Posted by: CALSPLAYER 01 Dec 2000 16:45:00
Cal will just do whatever he is told in this situation. He is in the back and probably to late to rescue Archie, and Bea seems to have the situation under control. Feel free to pose for me if needed. I can always edit it or add to it later.





