If you're the ambassador, I'm the Lord of Blades. Now, how about the truth?
—Creilath Movanek, half-elf master inquisitive
As a resident of one of Khorvaire's great cities, you've spent
far too much time immersed in its shadows. You've seen it
all, and nothing fazes you anymore.
Adventuring: Adventuring, to you, is all about investigating
crimes and making sure the criminals get what they're
due. You probe murders, find missing people, stop blackmailers,
and break up smuggling rings. Your investigations
are not necessarily limited to such mundane problems: You
might unmask a rakshasa posing as a city councilor, find the
possessed ancient mask that forced the professor to commit
all those grisly murders, or dispel the magic keeping the
house scion's son in his comatose slumber.
This archetype is best suited for a campaign with a
limited geographical scope, whether it takes place in a
single metropolis (such as Sharn) or hops from city to
city. Occasional adventures might take you out into the
wilderness, but you're most at home in dark alleys and
bustling roadways.
Personality: The city's underbelly can be a bleak place,
and that fact has certainly had an effect on your disposition.
You're so used to corruption and crime that you don't
expect to meet honest people, and you're surprised at acts of
selflessness and sacrifice. "Jaded" doesn't begin to describe
how cynical and bitter you can be in your worst moments.
You've been cheated so many times that you always ask for
money up front. You've seen so much hatred and death that
nothing shocks you at this point—or at least that's the image
you project.
Deep inside, there might be a part of you that still mourns
over every corpse you find sprawled in an alley, still grieves for
the lost soul of humanity and its kin, and still believers there
might be some hope and goodness left in the world. But you
know full well that if anyone sees that tiny part of you, they'll
exploit it—or at least mock it mercilessly.
Behavior: Cultivate behavior that conveys just how
tough you are. Sharpen your sword or fiddle with a dagger
during down time. Never open a door when you can kick it
in. You might be able to talk your way out of tricky situations,
but you should also be prepared to fight your way out:
The kinds of people you deal with usually prefer to fight.
Language: The wisecrack is like an off-hand weapon
for you. In every battle, you can attack with your primary
weapon and get in a verbal barb or two as well. Even when
you're not in combat, your speech reflects your cynicism.
Variants: You might be a freelance investigator or work
for a law-enforcement organization. For a slightly different
take on this archetype, you could work in espionage, focusing
on intrigue among nations or dragonmarked houses
rather than crime on a local scale.
PLAYING AN INQUISITIVE
There's a fine line between playing an archetype and
parodying a stereotype, and the inquisitive might be the
most prone to crossing that line—if only because the fine
prose of Raymond Chandler (The Big Sleep) has itself been
subjected to so much parody and unflattering imitation.
Playing an Eberron inquisitive as a bad Philip Marlowe
imitation can drive the whole world into parody. If you
drink Zil brandy, wait for a call on the speaking stone, and
talk like Humphrey Bogart on a bad day, then Eberron starts
to look like a ridiculous parody of the modern world, with
magic simply duplicating all the technological wizardry of
Earth's 1930s.
You can be hard-bitten and tough as nails and still
fit into the magical/medieval world of Eberron. Think
about the essence of your character—a tough nut who
has seen the worst the world has to offer but refuses to
be corrupted by it—and strip away the elements that have
become stereotypical. You don't need to rely on old cliches
of behavior and language.